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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8" />
<meta http-equiv="X-UA-Compatible" content="IE=edge" />
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
<title>Hello World</title>
<style>
body {
background: #000;
margin: 0;
padding: 0;
overflow: hidden;
text-shadow: 0px 0px 80px;
}
</style>
</head>
<body>
<canvas id="canvas"></canvas>

<script>
var canvas = document.getElementById('canvas')
// 指定了二维绘图
var ctx = canvas.getContext('2d')
canvas.height = window.innerHeight
canvas.width = window.innerWidth

// 代码雨的文字
var texts = 'Hello World'.split('')
var fontSize = 16
var columns = canvas.width / fontSize
// 用于计算输出文字时坐标,所以长度即为列数
var drops = []
//初始值
for (var x = 0; x < columns; x++) {
drops[x] = 1
}

function draw() {
//让背景逐渐由透明到不透明
ctx.fillStyle = 'rgba(0, 0, 0, 0.05)'
ctx.fillRect(0, 0, canvas.width, canvas.height)
//文字颜色
ctx.fillStyle = '#0F0'
ctx.font = fontSize + 'px arial'
//逐行输出文字
for (var i = 0; i < drops.length; i++) {
var text = texts[Math.floor(Math.random() * texts.length)]
ctx.fillText(text, i * fontSize, drops[i] * fontSize)

if (drops[i] * fontSize > canvas.height || Math.random() > 0.95) {
drops[i] = 0
}

drops[i]++
}
}
// 指定的周期(以毫秒计)来调用函数
setInterval(draw, 33)
</script>
</body>
</html>